Search Titles
Extra Credits
- Title ID
- 2017165
- IMDB Page
- Click to view
- Title Type
- tvSeries
- Original Title:
- Extra Credits
- isAdult:
- No
- Start Year:
- 2010
- End Year:
- Runtime Minutes:
- Genres:
-
- Animation
- Documentary
- History
Episodes
- England: South Sea Bubble - The Sharp Mind of John Blunt
- Integrating Academia - Experimenting for Better Games
- Gamifying Education
- Graphics vs. Aesthetics
- The Myth of the Gun
- NOT a security Episode
- Anonymous
- Our Oscars
- The Role of the Player
- Game Reviews
- Race in Games
- Sharing Our Medium
- Microsansactions
- S.978 and Operation Rainfall
- The Pre-Production Problem
- "Art" is not the Opposite of "Fun"
- The MMORTS
- Game Addiction I
- Game Addiction II
- Pacing
- Let's Talk About Publishing
- Cutscenes
- Pro Gaming
- Games You Might Not have Tried #2
- S1E1: Bad Writing - Why Most Games Tell Bad Stories
- S1E2: The Future of MMOs - Why Are There So Many WoW Clones?
- S1E3: Innovation - How AAA and Indie Games Can Learn From Each Other
- S1E4: Where Did Survival Horror Go? - How Franchises Kill Mystery
- S1E5: No Redeeming Value - Why the God of War Sequels Failed at Storytelling
- S1E6: Free Speech - The Supreme Court Case Against Violent Video Games
- S1E7: Enriching Lives - What Mass Effect 2 Teaches Us about Morality
- S1E8: "Gamer" - What's in a Name?
- S1E9: Video Game Music - How to Create a Timeless Theme
- S1E10: Project Ten Dollar - EA Campaigns Against Used Games
- S1E11: Kinect and Move - Can Motion Control Ever Succeed?
- S1E12: Diversity - Why Do Games Lack Diverse Characters?
- S1E13: Mailbag #1 - Questions About the Game Industry
- S1E14: Symbolism 101 - How Horror Games Instill Fear
- S1E15: Facing Controversy - How to Stand Up for Games as a Medium
- S1E16: So You Want to Be a Game Designer - Career Advice for Making Games
- S1E17: Easy Games - What Happened to Hardcore Games?
- S1E18: The Skinner Box - How Games Condition People to Play More
- S1E19: Sex in Games - How Games Need to Mature as a Medium
- S1E20: Sexual Diversity - How a Gay Character Made Persona 4 Great
- S1E21: Narrative Mechanics - How Missile Command Tells a Story
- S1E22: A Season of Hope - Child's Play Charity and the Games Community
- S1E23: Choice and Conflict - What Does Choice Mean in Games?
- S1E24: Mailbag #2 - Questions About the Game Industry
- S1E25: Non-Combat Gaming - How to Make Social Mechanics Fun
- S1E26: Piracy - How Can the Game Industry Stop Illegal Downloads?
- S1E27: Amnesia and Story Structure - Character Development in Fallout: New Vegas
- S1E28: Playing Like a Designer - I: Examine Your Experiances
- S1E29: Playing Like a Designer - II: How to Analyze Game Design
- S1E30: Achievements - Creating a Meaningful Meta-Game
- S1E31: An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry
- S1E32: Ludus Florentis - Embracing Change in the Games Industry
- S1E33: True Female Characters - How to Write Deep and Interesting Characters
- S1E34: Tutorials 101 - How to Design a Good Game Tutorial
- S1E35: Tangential Learning - How Games can Teach us While We Play
- S1E36: Gamification
- S1E37: Metrics
- S1E38: Console is the New Coin-Op
- S1E39: Games You Might Not Have Tried (or Heard of #1
- S1E40: Learning From Other M
- S16E1: Blockchain Games - Can Blockchain Technology be a Game Mechanic? - Extra Credits
Directors
Writers
Rating:
- IMDB: 7.6
- Votes: 67
Also Known As:
- Extra Credits
People
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